Monday, January 25, 2016

Add a Target Camera in 3D Scene & Import/ Export Scenes in 3DS Format inside .NET Apps

What’s new in this release?

Aspose team is pleased to announce the release of Aspose.3D for .NET 1.2.0. From this version, developers would be able to import and export scenes in 3DS format (Autodesk 3D Studio DOS). They can also triangulate a mesh because it is required by 3DS file exporting. Besides this, developers can flip coordinate system in OBJ, 3DS and STL formats. Cameras are the main viewing tools in 3D visualization. Many of 3D formats have an option of target camera. A target camera has two icons to animate, the target and the camera. Its support is now added to the Aspose.3D API. A documentation help topic shows how developers can add a target camera to a 3D Scene on the blog announcement page.  It also adds support for flipping coordinate of OBJ, 3DS and STL formats. It allows developers to flip coordinate system of OBJ, 3DS and STL formats during the export. A help topic is provided in the documentation section that shows how developers can flip coordinate system.  This release also provides support of triangulating a mesh because converting polygons to triangles is a quick way to ensure non-planar faces render properly. This release includes plenty of new features as listed below
  • 3DS(File format of Autodesk 3D Studio DOS) importer and exporter
  • Multiple scenes support
  • Allow user to flip coordinate system in OBJ/3DS/STL
Overview: Aspose.3D for .NETAspose.3D for .NET is a feature-rich component and class library for .NET that empowers Mono and .NET application including ASP.NET, Windows Forms and Web Services to connect with prevalent 3D document formats automatically without the 3D modeling and rendering software being installed on the server. It supports FBX (ASCII, Binary) and STL (ASCII, Binary) file formats and developers can easily create, read, convert, modify and control the substance of these 3D document formats using Aspose.3D API.

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